![]() ![]() ![]() With the 1.0 version of hand-tracking on Quest 2, the system had particular trouble recognizing the user’s hands when they obstructed or touched each other and when moving quickly. The improvements come thanks to a ‘re-architected computer vision and machine learning approach’ which improves the robustness of hand-tracking in key ways. 'Racket: NX' Studio Reveals Mech Fighting Game 'UNDERDOGS', Coming to Quest Early 2024 Now, a little less than a year later, Meta says it’s bringing “major improvements” to Quest 2’s hand-tracking capability (the company confirmed the original Quest will not receive these improvements). Since then we’ve seen a handful of games incorporate hand-tracking into their apps and even the launch of some games that exclusively rely on hand-tracking, like Hand Physics Lab (2021) and Unplugged: Air Guitar (2021). Meta first introduced controllerless hand-tracking to the original Quest back in late 2019 where it remained an ‘experimental’ feature until mid-2020 when it began allowing developers to use the new capability in their apps. The SDK and OS update to enable these improved capabilities will begin rolling out today. The ‘re-architected computer vision and machine learning approach’ is said to specifically improve reliability for overlapping or fast moving hands and specific gestures. What do you think of the new High Frequency Hand Tracking mode? Let us know what you think in the comments.Meta today announced “major improvements” coming to Quest 2’s controllerless hand-tracking capability. It does come with an increased performance cost, which means that some games with less performance overhead might have to stick with the standard 30Hz rate. It’s uncertain whether all or most games that support hand tracking support will be able to include support for the new high frequency tracking mode. In our anecdotal tests, we found that the high frequency tracking really improved the hand tracking experience in Hand Physics Lab. Hand Physics Simulator is another, which rolled out support fairly quickly after Facebook announced the feature. Vacation Simulator is one of very few games that has added support for the new 60Hz hand tracking mode. You can read more about the High Frequency Hand Tracking mode and how developers can enable it here. It does possess a slight increase in jitter in low-light situations, but Facebook says this will be fixed in a future update. Overall, the new mode is meant to be more effective for tracking fast hand movements. Earlier this week, Oculus gave developers the option to enable a ‘High Frequency Hand Tracking’ mode that ups the rate to 60Hz and reduces end-to-end latency by 10%. Previously, the Quest 2 camera’s hand tracking was limited to a rate of 30Hz. Explore Vacation Island with just your human hands from start to finish! /J5jyknRPCV This update brings improved tracking and lower latency to deliver a more immersive experience. Human! Today we released the High Frequency Hand Tracking update for Vacation Simulator on Oculus Quest 2. The feature is only available to Oculus Quest 2 players – the original Quest still supports hand tracking, but without the high frequency tracking mode. The update is available now and improves the reliability and performance when using hand tracking, thanks to an increase in the rate of tracking. A new Vacation Simulator update adds support for the Quest 2’s new High Frequency Hand Tracking mode, increasing performance and decreasing latency. ![]()
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